First-person shooter

Results: 35



#Item
21Overt channel / Vehicle Identification Number / Internet Relay Chat / Internet / Covert channel / Steganography / Computing

Reliable Transmission Over Covert Channels in First Person Shooter Multiplayer Games Sebastian Zander, Grenville Armitage, Philip Branch {szander, garmitage, pbranch}@swin.edu.au

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Source URL: caia.swin.edu.au

Language: English - Date: 2010-09-09 01:11:41
22Multiplayer online games / First-person shooters / Video game culture / Quake / Multiplayer video games / Ping / Game server / Lag / Massively multiplayer online game / Software / Digital media / Application software

Overview What are First Person Shooter (FPS) games? Reasons to care about online games Fun and Games - why online FPS games are interesting to

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Source URL: caia.swin.edu.au

Language: English - Date: 2007-05-29 21:21:14
23Overt channel / Channel / Covert / Internet Relay Chat / Code / Transmission Control Protocol / Information / Telecommunications engineering / Computing / Covert channel / Steganography

Covert Channels in Multiplayer First Person Shooter Online Games Sebastian Zander, Grenville Armitage, Philip Branch {szander, garmitage, pbranch}@swin.edu.au Centre for Advanced Internet Architectures (CAIA)

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Source URL: caia.swin.edu.au

Language: English - Date: 2010-09-09 01:11:41
24Games / Virtual reality / Cisco Systems / Deep packet inspection / Videotelephony / Avatar / Doom / Conference on Human Factors in Computing Systems / SIGCHI / Human–computer interaction / Digital media / Computing

Modifying first person shooter games to perform real time network monitoring and control tasks Warren Harrop, Grenville Armitage {wazz,garmitage}@swin.edu.au

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Source URL: caia.swin.edu.au

Language: English - Date: 2010-09-09 01:11:40
25Ambient intelligence / Science / Knowledge representation / Cognition / Knowledge / Semantic memory / Semantics / Knowledge representation and reasoning

From "First Person Shooter" to Multi-User Knowledge Spaces Mathias Fuchs Sylvia Eckermann

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Source URL: www.cosignconference.org

Language: English - Date: 2008-12-13 12:14:50
26Shooter game / Law enforcement / Violence / Third-person shooter / First-person shooter / Video game genres / Violence in video games / Active shooter

How to Respond When Police Arrive  Try to remain calm  Obey all Police instructions  Put down any items in your hands (such as backpacks, phones, jackets)

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Source URL: www.tamc.amedd.army.mil

Language: English - Date: 2013-09-10 20:29:35
27Active shooter / Violence / First-person shooter

When law enforcement arrives: Remain calm and follow instructions Drop items in your hands (e.g., bags, jackets) Raise hands and spread fingers Keep hands visible at all times Avoid quick movements toward officers, such

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Source URL: www.dhs.gov

Language: English - Date: 2014-03-26 15:36:29
28Games / Application software / Windows games / Video game development / Linux games / Video game bot / Deathmatch / Genetic algorithm / Cube 2: Sauerbraten / Software / Multiplayer online games / First-person shooters

Evolving Interesting Maps for a First Person Shooter Luigi Cardamone1, Georgios N. Yannakakis2 , Julian Togelius2 , and Pier Luca Lanzi1 2

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
29Electronic Arts / Terminal Reality / Richard Garriott / Microsoft Publisher / Origin Systems / First-person shooter / 3D Realms / Id Software / Game of the Year / Video game developers / Video game development / Software

Games Made in Texas (1981 – [removed]

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Source URL: governor.state.tx.us

Language: English - Date: 2012-05-21 18:03:04
30Windows games / Game engine / Virtual reality / Mod / PC game / Real-time strategy / Q / Source / First-person shooter engine / Software / Video game development / Quake

The Case for Research in Game Engine Architecture Eike Falk Anderson∗ Interactive Worlds ARG

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Source URL: www.c-sheep.org

Language: English - Date: 2009-09-30 03:39:34
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